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layoutit
polycss
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perf(domformat): preserve sparse prepared-state publication (#88)
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#67:
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Architecture hardening: enforce renderer parity, decompose god-files,…
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docs: retire duplicated package inventories (#87)
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feat(domformat): port retained adapter techniques (#86)
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feat(skills): add the PolyCSS agent skill package and evaluation (#84)
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feat: add domformat package and canonical gallery corpus (#81)
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docs: document authoring invariants, sync stale API reference, and fi…
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feat(morph): support projective quad deformation (#80)
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docs(morph): add interactive cube-to-sphere example (#79)
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docs(morph): update published package guidance (#78)
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feat(morph): add prepared DOM targets (#77)
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feat: add PolyCSS Morph (#76)
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Add Three.js parity API (#75)
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fix(website): persist parametric shadows + FPV walk position in the s…
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docs: document parametric shadows (definition, style, point lights, d…
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feat: parametric shadows (coverage-contour, pixel style, point lights…
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feat: point lights (direction-only shading + radial colored shadows) …
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fix(shadow): kill cast/self-shadow holes on imported meshes + shadow-…
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feat: add game texture alignment APIs (#69)
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feat: expose scene transform builder (#68)
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Expose world CSS conversion helpers (#66)
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feat: expose scene transform helpers (#65)
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feat(tv): per-preset FPV player scale + camera handle fix + retro/pix…
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#45:
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feat: <poly-iframe> element + /tv showcase (#62)
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fix(parity): builder, ground shadow, gizmo wrapper, wordart, doc demo…
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